Building Validity Engage

Designing Validity’s first AI-native email platform.

Validity Engage is a brand-new agentic AI platform that acts as a strategic partner across the full email lifecycle, from brief to post-send monitoring. It brings work once split across separate Validity products into one intelligent system, with AI reasoning built on Validity’s proprietary email data network

PROJECT DETAILS

Role: Director of Product Design
Team: 5 product designers across 4 agent squads and 2 platform squads, plus product, engineering and product marketing partners
Timeline: January 2026 start with weekly releases for a GA launch October 1, 2026
Platform: Web, SaaS (Next.js and Ruby)

CHALLENGE

There was no shared design language for AI, and squads were already shipping weekly, each designing its own agent. Without a connecting vision, Engage risked feeling like four separate tools instead of one product. The design system had to work in Next.js and Ruby, chat had to match what users expect from AI tools, and customers who relied on established products couldn’t be disrupted.

GOALS

Marketers: Give every team expert-level QA and deliverability help, with AI doing the diagnosis they used to do manually.
Business: Unite Validity’s products in one AI-native platform, with shared credit-based pricing.
Platform & AI: Build an agentic design system for every squad, with guardrails that keep AI answers accurate and trustworthy everywhere they appear.

The challenge

Validity set out to build its first AI-native product from scratch, with several squads working in parallel and no shared design language for AI yet. Without a connecting vision, it risked shipping as four separate agents rather than one product. [Add the customer problem in one sentence: who, what pain, why now.

What I owned

  • Early product vision and north-star exploration

  • Direction and sign-off on navigation, IA and cross-squad journeys

  • AI interaction principles and patterns

  • Design system and Figma-to-GitHub workflow with Claude

  • Critique, hiring, coaching and quality bar

What my design team owned

  • End-to-end design within their squad

  • Navigation and the product switcher

  • Research and testing for their features

  • Detailed UI, flows and specs

  • Day-to-day partnership with their squad

  • Contributing reusable components back to the shared system

What was shaped with PM, Engineering cross-functional teams

  • Product roadmap and sequencing

  • Scope tradeoffs for each release

  • Success metrics

  • Integration and MCP priorities

  • Credit-based pricing and packaging

Designing agents, not just screens

Guardian Agent

Monitoring watches reputation, inbox placement and anomalies after every send to catch deliverability issues early

Ignite Agent

Pre-send catches rendering, code, compliance and deliverability issues before a campaign ever leaves the door.

Insight Agent

Market Intelligence: catches rendering, code, compliance and deliverability issues before a campaign ever leaves the door.

Shaping the vision from what we shipped

Each squad's designer worked inside one shared model; I owned the layer above them and the connections out to existing products and integrations. Swap in your real squad names and products, or recreate this as a polished visual for the site.

One Vision tied to every agent, existing Validity products and new integrations

ValidityEngage

Ignite Agent

Guardian Agent

Insights Agent

Expressions Agent (TBD)

Wallet & Credit usage

Settings & shared navigation

Integrations & MCP
Claude, Slack, Microsoft Teams, Figma & more

Existing Validity Products
BriteVerify, Litmus & DemandTools

Outcomes and impact

In under 9 months, and following an acquisition that reshaped teams and structures, a team of five designers, four of them at Validity less than a year, took Validity Engage from 0 to 1. The product reached general availability on October 1, 2026, with 17+ customers committed before launch. The impact below covers the build through beta: how the product came together and how the team’s way of working changed.

>9 months

from kickoff to GA

17+ customers

committed before launch

6 squads

one design system

How the team changed

  • Full ownership, fast: every designer owned their squad’s design end to end

  • From Figma links to code: the team moved from handing off Figma links to building prototypes in Claude Code and handing off through GitHub, so engineers reviewed real, working code

  • From research-first to learn-by-shipping: beta customers tested clickable prototypes, so their feedback shaped each feature before it was built

  • Faster iteration: design changes reached code, and customer feedback reached design, in days instead of weeks

  • A shared demo brand: Stride & Stone, a fictional apparel brand with realistic data, became the account for internal testing and for marketing’s screenshots, demos and website examples

Reflection

The biggest shift was how the team worked. With AI changing month to month, we pivoted quickly, designed in code and shipped early. We also learned that trust starts below the interface, with backend guardrails that keep answers accurate, and that designers need to understand those systems as much as the screens.